Pallavicini F, Ferrari A, Garcea G, Zanacchi A, Mantovani F: Are virtual reality horror video games able to assess players’ emotional and stress management skills? Preliminary insights using Resident Evil 7 Biohazard VR. In: Conference proceedings of HCIInternational 2018. HCII 2018. Springer, in publication 
Pallavicini F, Ferrari A, Barone G, Zini A, Garcea G, Zanacchi A, Mantovani F.: What distinguishes a traditional gaming experience from one in virtual reality? An exploratory study. In: Ahram T., Falcão C. (eds) Advances in Human Factors in Wearable Technologies and Game Design. AHFE 2017. Advances in Intelligent Systems and Computing 2018, vol 608. Springer, pp. 225-23.


Morganti L, Pallavicini F, Cadel E, Candelieri A, Archetti F, Mantovani F: Gaming for Earth: Serious Games and Gamification to Engage Consumers in Pro-Environmental Behaviours for Energy Efficiency. Energy Research & Social Science 2017, 29:95-102. 
Pallavicini F, Morganti L, Diana B, Realdon O, Zurloni V, Mantovani F: Mobile Virtual Reality to Enhance Subjective Well-Being. In Encyclopedia of Information Science and Technology-4th ed. Publisher: IGI Global, Editors: Mehdi Khosrow-Pour, 2017, pp. 6223-623.


Argenton L, Pallavicini F, Barone G, Zini A, Garcea G, Zanacchi A, Mantovani F. Hacking Well-Being: Can Serious Games fit Positive Technology Framework? In Integrating Technology in Positive Psychology Practice 2016, Publisher: IGI Global, Editors: Daniela Villani, Pietro Cipresso, Andrea Gaggioli, Giuseppe Riva, pp. 230-246.
Argenton L, Pallavicini F, Mantovani F: Serious Games as Positive Technologies. In Handbook of Research on Applied E-Learning in Engineering and Architecture Education 2016, Publisher: IGI Global, Editors: David Fonseca, Ernest Redondo, pp.114-132.
Pallavicini F, Argenton L, Toniazzi N, Aceti L, Mantovani F: Virtual Reality Applications for Stress Management Training in the Military. Aereospace Medicine and Human Performance, 2016, 87(12): 1-10.